![]() ![]() Once they are deemed to have passed their tests a Knight Errant becomes Knight of the Realm. Others errands may include fighting against foreign invaders or keeping the mountain passes safe. The most common deed is to drive the greenskins ever further back into the mountains, and take over another sliver of land. For the nobly-born knighthood is not given, but must be won after performing suitable deeds. This zeal is partly explained by the system of knighthood present in the land. Bretonnian Knight Errants frequently rally to the cause of fighting against chaos or greenskin invaders. The Empire is often the beneficiary of this fighting zeal. Skaven and Chaos Beasts are also active, and the undead are never far beyond the village fences.īretonnia’s reputation for martial prowess stems from its readiness to send its troops beyond its borders to fight for others. Bretonnia still suffers from its share of raids from both these threats, but to a lesser extent than Kislev or the Border Princes. Nestled behind mountains, the lands are relatively free from the paths of Waaaghs or chaos invasions. Eventually the humans united under a king and pushed the greenskins back into the high mountains.īretonnia’s geography keeps it spared from the brunt of most chaos or greenskin attacks. ![]() ![]() Bretonnia is renowned as the land of chivalry and shining knights, but is it really? The land was forged together centuries ago by humans fighting back against orcs who inhabited the lands. ![]()
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